https://blog.demofox.org/2017/07/10/webgl-pbr-implementation/

Very helpful stuff! Even though PBR is used everywhere now and there are dozens of articles in the net dedicated to this topic – it’s still quite difficult to implement it “right” offhand and it’s great when you can compare your results with something. Especially if this “something” is WebGL based and don’t require compilation/installation and other -tions =)

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